Nvidia Unveils DLSS 3.5 to Enhance Ray Tracing Quality Across GPUs
Nvidia, the leading graphics processing unit (GPU) manufacturer, has announced the upcoming release of DLSS 3.5, a new AI-powered Ray Reconstruction technique designed to significantly improve ray tracing quality. The company plans to introduce this update in the fall, promising enhanced visuals and performance for gamers and creators alike.
DLSS 3.5 will feature an upgrade that boosts ray tracing capabilities across all RTX-series GPUs, including older models like the RTX 20 series. This means that even users with older GPUs can enjoy improved ray tracing effects without the need to upgrade their hardware.
Unlike its predecessors, DLSS 3.5 will primarily focus on games with path tracing, offering full ray tracing instead of just selective elements like shadows or reflections. This decision aims to provide a more immersive and realistic gaming experience for players.
One of the most anticipated games to support DLSS 3.5 is “Cyberpunk 2077.” The popular game is set to receive the Phantom Liberty DLC on September 26th, enabling players to experience the game with full ray tracing and the added benefits of DLSS 3.5.
Following that, “Alan Wake 2” will also be launched on October 27th with DLSS 3.5 and full ray tracing support. Players can expect exceptional graphical fidelity and improved performance in this highly anticipated sequel.
Furthermore, Nvidia has revealed that “Portal with RTX” will receive a DLSS 3.5 upgrade this fall, further enhancing the visuals of this classic game.
DLSS 3.5 employs an AI-powered network to generate higher-quality pixels, enhancing color accuracy, lighting, and reducing ghosting. This will result in more lifelike and picturesque in-game visuals for players.
Developers and creators will also benefit from DLSS 3.5. Those in the 3D editing field can utilize this technique in popular apps like Chaos Vantage, D5 Render, and Nvidia Omniverse. By integrating DLSS 3.5, these applications will offer higher-quality and more accurate render previews.
While DLSS 3.5 will improve image quality and performance in regular ray-traced games, the most significant performance boost will be seen in path-traced content. This will likely make games with full ray tracing even more breathtaking and enjoyable to play.
It is important to note that implementing DLSS 3.5 in games will require time and collaboration from developers. As DLSS 3 is still being added to major games, players can expect a gradual integration of DLSS 3.5 in future titles.
Fortnite enthusiasts will also have something to look forward to as DLSS 3 is set to receive an upgrade this fall. This means RTX 40-series GPU owners will be able to enable Frame Generation, leading to improved frame rates in the popular battle royale game.
Lastly, “Call of Duty: Modern Warfare 3” is expected to support DLSS 3 and Reflex when it releases on November 10th. With these enhancements, players will experience smoother gameplay and superior graphics.
Overall, Nvidia’s introduction of DLSS 3.5 promises an exciting future for gamers and content creators. By harnessing the power of artificial intelligence and advanced rendering techniques, users can expect improved visuals and performance in their favorite games and applications.
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